Pedlar
Smooth-talking and sharp-eyed. Gets the best prices and spots trouble early.
Starts with: Merchant ledger
Grows fastest in: Haggling, Perception
When you make a merchant you pick a look and a class. A class sets your starting traits and your starting kit; the three trades (Teamster, Factor and Provider) can also craft their own gear that nobody else can. It is only a start: every trait can grow to 15, and anyone can learn any skill.
You pick a body, an outfit, colours, skin, hair and beard on the left, with a live preview of your merchant. Then you pick a class and spend your trait points across Strength, Endurance, Constitution, Haggling and Perception. Choose Custom to spend them all yourself.

Every merchant starts in one of four outfits, as a man or a woman, in any colours, skin tone and hair you like. You will see better clothes as you go: crafted gear, boots and cloaks show on your character.
| Peasant | Traveller | Merchant prince / princess | Scholar | |
|---|---|---|---|---|
| Men | ![]() | ![]() | ![]() | ![]() |
| Women | ![]() | ![]() | ![]() | ![]() |
Smooth-talking and sharp-eyed. Gets the best prices and spots trouble early.
Starts with: Merchant ledger
Grows fastest in: Haggling, Perception
Built like an ox. Carries the most and tires the least under a load.
Starts with: Pack frame
Grows fastest in: Strength, Constitution
Lean and tireless. Walks all day, rarely ambushed.
Starts with: Walking stick
Grows fastest in: Endurance, Perception
Sturdy and steady on the road. Starts with a cudgel and a leather jerkin.
Starts with: Cudgel, Leather jerkin
Grows fastest in: Strength, Constitution
Numbers and details. A sharp bargainer with a lantern for late roads.
Starts with: Hooded lantern
Grows fastest in: Haggling, Perception
Lives by the road and its animals. Strong and steady, and the only trade that can craft the riding crop, the carrot on a stick and the double harness.
Starts with: Walking stick, Sturdy boots
Grows fastest in: Endurance, Strength, Perception
Money, paper and good manners. A fine bargainer who can read from the start, and the only trade that can craft the brass scale, signet ring, merchant medallion, diplomat quill and reading glasses.
Starts with: Merchant ledger
Grows fastest in: Haggling, Perception
Lives off the land and keeps what it carries. Hardy and hard to rob, and the only trade that can craft the canvas cloak, false-bottomed crate and secret pocket.
Starts with: Wool cloak
Grows fastest in: Constitution, Endurance, Strength
A bit of everything. Nothing special, nothing missing.
Starts with: nothing extra: plain clothes and a purse
Grows fastest in: Strength, Endurance, Constitution, Haggling, Perception