Crafting and skills
Crafting is how you shape your character, not how you get rich. Crafted items are soulbound: they cannot be traded to other players, they work for the person who made them (a shopkeeper will still buy one for a little), and they give a small, real advantage. Players will not get rich crafting in this game.
Quality
Every item has a quality tier, and better skill raises the odds of a better one.
- Common
- Uncommon
- Rare
- Epic
- Legendary
The three trades have their own soulbound gear: the Teamster for animals and the road (riding crop, carrot on a stick, double harness), the Factor for money and paper (brass scale, signet ring, merchant medallion, diplomat quill, reading glasses), and the Provider for living off the land and keeping what you carry (canvas cloak, false-bottomed crate, secret pocket). Many need a character level as well as a craft skill.
Higher tiers give bigger numbers, a bonus to a second trait, and more durability. Gear wears down; repair it at the shop that sells it.
Skills and books
Learn to read at the library, then study books for skill experience (once each). A trainer in a workshop teaches the most experience, books next, and practice by crafting the least. Scribes copy books from paper and ink.
Crafting takes real time. A level 1 recipe takes about 20 seconds; each recipe level multiplies that by 1.35, so level 10 work takes around five minutes. Skill above the recipe level shortens it, and so does a crafting tool in your Tool slot (a whetstone, a sharp knife or a set of master tools, all made at the smith). The materials are used up when you start, the time runs on the server, and you collect the item at that workshop whenever you come back.
Recipes and what they give you
Bring the materials and the skill to the right workshop. The benefit shown is for a Common item; each quality tier above it raises the number and adds a bonus to a second trait. Traits are Strength (carry more), Endurance (tire and hunger more slowly), Constitution (more health), Haggling (better prices, better odds with the bandits) and Perception (spot ambushes).
General store
| Item | Worn or used as | What it does (Common quality) | Skill | Needs | Character level | Trade |
|---|---|---|---|---|---|---|
| Walking stick | Right hand | +1 Endurance while equipped | Carpentry 1 | 2 Planks | anyone | |
| Cudgel | Weapon | Damage 4 | Carpentry 1 | 2 Planks, 1 Rope | anyone | |
| Pack frame | Pack | +1 Strength while equipped | Carpentry 1 | 2 Planks, 2 Rope | anyone | |
| Hooded lantern | Right hand | +1 Perception while equipped | Carpentry 2 | 1 Glass, 1 Candles, 1 Nails | anyone | |
| False-bottomed crate | Pack | The bandit gang takes 20% less of what you carry | Carpentry 4 | 3 Planks, 2 Nails | 5 | Provider only |
Stable
| Item | Worn or used as | What it does (Common quality) | Skill | Needs | Character level | Trade |
|---|---|---|---|---|---|---|
| Leather satchel | Pack | +6 carry weight | Leatherwork 1 | 2 Leather, 1 Rope | anyone | |
| Sturdy boots | Feet | +1 Endurance while equipped | Leatherwork 2 | 2 Leather, 1 Rope | anyone | |
| Travelling boots | Feet | You walk, or lead your horse, 6% faster on the road | Leatherwork 3 | 3 Leather, 1 Rope | 3 | anyone |
| Harness | Mount: harness | Your mount uses 10% less feed and water | Leatherwork 2 | 3 Leather, 1 Rope | anyone | |
| Saddlebags | Mount: saddlebags | +10 carry weight when you have a mule or horse | Leatherwork 3 | 3 Leather, 1 Cloth | anyone | |
| Riding crop | Right hand | Your mount travels 4% faster | Leatherwork 3 | 1 Leather, 1 Rope, 1 Planks | 2 | Teamster only |
| Whip | Right hand | Crack it from the action bar on the road: 5% faster for a few seconds, then it needs a rest | Leatherwork 3 | 2 Leather, 1 Rope | 3 | Teamster only |
| Carrot on a stick | Mount: lure | Your mule or horse tires 15% less | Leatherwork 2 | 1 Fruit, 1 Rope, 1 Planks | 2 | Teamster only |
| Double harness | Mount: harness | Your mount uses 18% less feed and water | Leatherwork 5 | 5 Leather, 2 Rope, 2 Nails | 5 | Teamster only |
Wagon builder
| Item | Worn or used as | What it does (Common quality) | Skill | Needs | Character level | Trade |
|---|---|---|---|---|---|---|
| Axle grease | Carried | 4 applications: greasing the axles of a cart lasts 80 km, and it is pulled 6% faster and wears 30% less | Carpentry 2 | 1 Meat, 1 Beeswax | 2 | anyone |
Smithy
| Item | Worn or used as | What it does (Common quality) | Skill | Needs | Character level | Trade |
|---|---|---|---|---|---|---|
| Spurs | Your mount travels 4% faster | Smithing 2 | 1 Iron, 1 Nails | 3 | anyone | |
| Pedometer | Keepsake (wear two) | Lets you read how far you and your animals have walked | Smithing 2 | 1 Iron, 2 Nails, 1 Leather | anyone | |
| Travel bell | Keepsake (wear two) | A bell hung on your pack: it rings when you arrive at a town | Smithing 1 | 2 Iron, 1 Nails | anyone | |
| Horseshoes | Mount: horseshoes | Your mount travels 8% faster | Smithing 2 | 2 Iron, 2 Nails | anyone | |
| Dagger | Weapon | Damage 5 | Smithing 1 | 2 Iron, 1 Planks | anyone | |
| Spear | Weapon | Damage 7 | Smithing 2 | 1 Iron, 2 Planks | anyone | |
| Sword | Weapon | Damage 9 | Smithing 3 | 3 Iron, 1 Leather | anyone | |
| Brigandine | Armour | Armour 4 | Smithing 4 | 3 Leather, 2 Iron, 2 Nails | anyone | |
| Chain mail | Armour | Armour 6 | Smithing 6 | 6 Iron, 4 Nails | 5 | anyone |
| Brass scale | Keepsake (wear two) | 3% more coin when you sell goods | Smithing 3 | 1 Iron, 2 Nails | 3 | Factor only |
| Signet ring | Finger | 8% less trading tax | Smithing 5 | 2 Iron, 1 Candles | 5 | Factor only |
| Merchant's medallion | Neck | The bandit gang takes 15% less of what you carry | Smithing 7 | 3 Iron, 1 Leather, 1 Candles | 7 | Factor only |
| Whetstone | Crafting tool | Every craft takes 8% less time | Smithing 1 | 2 Stone, 1 Iron | anyone | |
| Sharp knife | Crafting tool | Every craft takes 14% less time | Smithing 3 | 2 Iron, 1 Leather, 1 Charcoal | 3 | anyone |
| Master's tools | Crafting tool | Every craft takes 22% less time | Smithing 6 | 4 Iron, 2 Planks, 2 Leather, 2 Nails | 5 | anyone |
Library
| Item | Worn or used as | What it does (Common quality) | Skill | Needs | Character level | Trade |
|---|---|---|---|---|---|---|
| Trend ledger | Left hand | +1 Haggling while worn; shows a rising, falling or steady arrow beside every price | Scribing 2 | 2 Paper, 1 Ink, 1 Leather | anyone | |
| Price ledger | Left hand | +2 Haggling while worn; shows price arrows and price charts | Scribing 3 | 3 Paper, 2 Ink, 2 Leather | anyone | |
| Route ledger | Left hand | +2 Haggling while worn; arrows, charts and a route book of what each road earns you per hour | Scribing 4 | 4 Paper, 2 Ink, 2 Leather, 1 Rope | anyone | |
| Bulletin ledger | Left hand | +3 Haggling while worn; arrows, charts, the route book and a notice board that reaches twice as far | Scribing 5 | 5 Paper, 3 Ink, 3 Leather, 1 Candles | anyone | |
| Diplomat's quill | Keepsake (wear two) | You read books 10% faster | Scribing 2 | 1 Paper, 2 Ink | 3 | Factor only |
| Regional map | Carried | 1 map: the three nearest towns you have not seen come out of the fog | Scribing 2 | 2 Paper, 1 Ink | Factor only |
Clothier
| Item | Worn or used as | What it does (Common quality) | Skill | Needs | Character level | Trade |
|---|---|---|---|---|---|---|
| Wool cloak | Clothes | +1 Constitution while equipped | Tailoring 1 | 3 Cloth | anyone | |
| Leather jerkin | Armour | Armour 2 | Tailoring 1 | 3 Leather, 1 Rope | anyone | |
| Fine coat | Clothes | +2 Haggling while equipped | Tailoring 4 | 3 Linen, 2 Cloth | anyone | |
| Night cap | Keepsake (wear two) | You rest 5% better | Tailoring 1 | 1 Cloth | Provider only | |
| Pillow | Keepsake (wear two) | You rest 8% better | Tailoring 2 | 2 Cloth, 1 Cotton | Provider only | |
| Teddy bear | Keepsake (wear two) | You rest 5% better | Tailoring 3 | 1 Cloth, 1 Cotton, 1 Wool | Provider only | |
| Blanket | Keepsake (wear two) | You rest 12% better | Tailoring 4 | 3 Wool, 2 Cloth | Provider only | |
| Canvas cloak | Clothes | +2 Constitution while equipped | Tailoring 3 | 4 Cloth, 1 Rope | 3 | Provider only |
| Secret pocket | Keepsake (wear two) | The bandit gang takes 12% less of what you carry | Tailoring 2 | 2 Cloth, 1 Linen | 2 | Provider only |
Apothecary
| Item | Worn or used as | What it does (Common quality) | Skill | Needs | Character level | Trade |
|---|---|---|---|---|---|---|
| Reading glasses | Head | You read books 25% faster | Herb-craft 3 | 2 Glass, 1 Nails | 3 | Factor only |
| Hardtack | Carried | 5 meals: each takes 35 off your hunger | Herb-craft 2 | 3 Flour, 1 Salt | 2 | Provider only |
| Smoked jerky | Carried | 5 meals: each takes 30 off your hunger | Herb-craft 2 | 2 Meat, 1 Salt | 2 | Provider only |
| Herbal tonic | Carried | 3 doses: each heals 45 stamina and takes 20 off your fatigue | Herb-craft 3 | 2 Herbs, 1 Honey | 3 | Provider only |
| Herb charm | Neck | +1 Constitution while equipped | Herb-craft 1 | 2 Herbs, 1 Rope | anyone | |
| Owl-feather charm | Neck | +1 Perception while equipped | Herb-craft 2 | 1 Herbs, 1 Rope, 1 Candles | anyone |